Tuesday, October 30, 2007
Machinima Name
I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon
Start Filming
I have just started filming with most of my content imported into Unreal, heres a small raw footage that will be used for my Machinima....of course...there will be voice over in this scene....
Tuesday, October 23, 2007
Level Design with animations
Here is a few animations that was made by me which is tested within the Machinima level. By replacing some of the original UT animations, I'm able to include my walk cycle, Sitting animation and sitting idle animation in Unreal Tournament. I was not able to remove the gun from the animation but I'll probably find a way
Level Design
Friday, October 19, 2007
Animations
Here are some of the Animations made from 3Ds Max that Will be used in the Machinima
http://art.tafe.vu.edu.au/plee/machinima/marine_walkcycle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitanim.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitcycle_idle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_walkcycle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitanim.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitcycle_idle.html
Tuesday, October 9, 2007
First UT Import
This is the First Import of my character into the UT engine, there was no skinning or rigging involved at this point but instead used the Original UT animations. Almost the whole character fits in with the original UT animations except that it has very skinny arms
This is the image showing the skinny arms
This is the image showing the skinny arms
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