Tuesday, October 30, 2007

Machinima Name

I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon

Start Filming

I have just started filming with most of my content imported into Unreal, heres a small raw footage that will be used for my Machinima....of course...there will be voice over in this scene....

Animations

These will be the animations that will be performed on my Machinima

Money Shot

Here's a Money shot of my Blue Marine

Tuesday, October 23, 2007

Level Design with animations

Here is a few animations that was made by me which is tested within the Machinima level. By replacing some of the original UT animations, I'm able to include my walk cycle, Sitting animation and sitting idle animation in Unreal Tournament. I was not able to remove the gun from the animation but I'll probably find a way

Level Design

These are some of the screenshots of the level design and content for the Machinima Movie using the Unreal Engine

Locker Room
Arena
Trophy and Weapon, Hopefully I will be able to use these models as a weapon so my character will be able to hold the object in its hand
Podium

Tuesday, October 9, 2007

2nd UT Tes

This is just another video of how the character plays in a UT game level

First UT Import

This is the First Import of my character into the UT engine, there was no skinning or rigging involved at this point but instead used the Original UT animations. Almost the whole character fits in with the original UT animations except that it has very skinny arms



This is the image showing the skinny arms