Here is a few animations that was made by me which is tested within the Machinima level. By replacing some of the original UT animations, I'm able to include my walk cycle, Sitting animation and sitting idle animation in Unreal Tournament. I was not able to remove the gun from the animation but I'll probably find a way
Tuesday, October 23, 2007
Level Design
Friday, October 19, 2007
Animations
Here are some of the Animations made from 3Ds Max that Will be used in the Machinima
http://art.tafe.vu.edu.au/plee/machinima/marine_walkcycle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitanim.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitcycle_idle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_walkcycle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitanim.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitcycle_idle.html
Tuesday, October 9, 2007
First UT Import
This is the First Import of my character into the UT engine, there was no skinning or rigging involved at this point but instead used the Original UT animations. Almost the whole character fits in with the original UT animations except that it has very skinny arms
This is the image showing the skinny arms
This is the image showing the skinny arms
Thursday, September 20, 2007
Here is my second character where i change the colour tone to red so it has the opposing effect towards the blue marine

I've also added a hawk picture on the shoulders to make look a bit different, I might add a different picture to the blue marine's shoulder pads

This podium and bench would be props for my machinima, they will be added as static mesh to the Unreal Editor

I've also added a hawk picture on the shoulders to make look a bit different, I might add a different picture to the blue marine's shoulder pads

This podium and bench would be props for my machinima, they will be added as static mesh to the Unreal Editor


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