Finally complete, My Machinima "Marinima"
Tuesday, November 13, 2007
Tuesday, October 30, 2007
Machinima Name
I've been holding off the Machinima name for a while because I couldn't find a name for it, But it may be along the lines of "Marine Wars" or something like it, maybe something original. But hopefully I can choose a name soon
Start Filming
I have just started filming with most of my content imported into Unreal, heres a small raw footage that will be used for my Machinima....of course...there will be voice over in this scene....
Tuesday, October 23, 2007
Level Design with animations
Here is a few animations that was made by me which is tested within the Machinima level. By replacing some of the original UT animations, I'm able to include my walk cycle, Sitting animation and sitting idle animation in Unreal Tournament. I was not able to remove the gun from the animation but I'll probably find a way
Level Design
Friday, October 19, 2007
Animations
Here are some of the Animations made from 3Ds Max that Will be used in the Machinima
http://art.tafe.vu.edu.au/plee/machinima/marine_walkcycle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitanim.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitcycle_idle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_walkcycle.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitanim.html
http://art.tafe.vu.edu.au/plee/machinima/marine_sitcycle_idle.html
Tuesday, October 9, 2007
First UT Import
This is the First Import of my character into the UT engine, there was no skinning or rigging involved at this point but instead used the Original UT animations. Almost the whole character fits in with the original UT animations except that it has very skinny arms
This is the image showing the skinny arms
This is the image showing the skinny arms
Thursday, September 20, 2007
Here is my second character where i change the colour tone to red so it has the opposing effect towards the blue marine
I've also added a hawk picture on the shoulders to make look a bit different, I might add a different picture to the blue marine's shoulder pads
This podium and bench would be props for my machinima, they will be added as static mesh to the Unreal Editor
I've also added a hawk picture on the shoulders to make look a bit different, I might add a different picture to the blue marine's shoulder pads
This podium and bench would be props for my machinima, they will be added as static mesh to the Unreal Editor
Wednesday, September 12, 2007
Friday, August 31, 2007
Here are the 2 texture maps that will now be properly textured in Photoshop to give a proper texture to the character. The head has a bigger sized texture in order to fit more graphic and detail into it due to close ups for the Machinima. The Body doesn't need as much detail but there's a lot of wasted space in the head texture that could've been used for some body parts as will. In the Body texture, you may notice there is only 1 arm and 1 leg. Here is when I'm going to clone the arm and leg for each side that will use the same texture
Thursday, August 30, 2007
Character Unwrap
This Marine is made into 1 mesh ready to be unwrap for texturing. In order to unwrap properly, a checker texture is used on the mesh so that it's easier to map the texture so it doesn't obscure the actual texture when it is implemented
This is when a checker texture is put straight onto it, and as you can see it has a lot of UV mapping to do. Like the UT textures, they use a seperate between the Head and the Body, I'm doing the same deal so that the texture map of the head would be much larger for better detail
This is when a checker texture is put straight onto it, and as you can see it has a lot of UV mapping to do. Like the UT textures, they use a seperate between the Head and the Body, I'm doing the same deal so that the texture map of the head would be much larger for better detail
Wednesday, August 29, 2007
Machinima Animatic
I have uploaded my Machinima Animatic on to the web, the animatic was based from the storyboards and enchanced by Adobe After Effects that is turned into an animatic video. I recorded my own voice for the dialogue(and some sound effects) for the animatic, but will be using real voice actors and sound effects for the actual machinima. The animatic will give an idea of what the actual machinima will look like and how long it goes for which works out to be approximately 2 minutes and 15 seconds. SOme of the sound effects like the running footsteps wasn't properly implemented as it had to be found fast from the web in order to finish the animatic to meet the deadline
Machinima Animatic
Machinima Animatic
Tuesday, August 14, 2007
Model
I first started with the torso which was made during a class and then expanded to make arms and legs, the body has been work to make it look human and organic for the upper body but lots of detail is still needed, Head still needs to be doneA lot of polygons is used in the head as there will be close ups in the machinima so detail would be required, Knee and arm pads are also add as a excluded mesh. But the model still needs to look more organic and human
Shoulder pads are added and also more detail in the body, the model is just about ready to be textured, maybe some more little detail will be added
Shoulder pads are added and also more detail in the body, the model is just about ready to be textured, maybe some more little detail will be added
Script Dialogue
This is the Link to my Machinima Dialogue
http://art.tafe.vu.edu.au/plee/machinima/machinima_dialogue.html
http://art.tafe.vu.edu.au/plee/machinima/machinima_dialogue.html
Background Story
The Red Marine holds a title and reputation of being one of the world's best fighters and therefore he is sure of himself that he could beat any human alive in a duel. Meanwhile a tournament is being held for the Red Marine to defend his title this year, Little did he know that he was about to face his match this year in the tournament. The Blue Marine comes with a Cinderella story where he is not a known fighter but overpowers the Red Marine and take the title
Tuesday, July 31, 2007
Character Design
Project Overview
My Machinima will be about two marine warriors fighting in an arena battleground to compete for the title of the World Best Fighters Tournament. The game-like characters has similar characteristics to gaming characters such as Masterchief from Halo, Jango Fett and the clone troopers from Star Wars. The Arena would be like a Deathmatch game level for the characters to fight in. The game level will be a semi outdoor environment which will look like a courtyard. It will consist gray cement pillars, platforms and walls, grassy patches and bushes on the lawn and the sun will shine through the center on the courtyard.
The 2 marines will first meet in the locker room where one of them will try and discourage the other one from winning and will also boast of how good of a fighter he is. They will then start the gun fire fight against each other in the arena using their skills to dodge, shoot, aim, and move around. The marine that was the victim of the other's taunts will then win and obtain the trophy to show his accomplishment. When the marine leaves with the trophy, he would get shot in the back by the loser and the loser marine would then steal the trophy and walk off.
The 2 marines will first meet in the locker room where one of them will try and discourage the other one from winning and will also boast of how good of a fighter he is. They will then start the gun fire fight against each other in the arena using their skills to dodge, shoot, aim, and move around. The marine that was the victim of the other's taunts will then win and obtain the trophy to show his accomplishment. When the marine leaves with the trophy, he would get shot in the back by the loser and the loser marine would then steal the trophy and walk off.
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