Thursday, August 30, 2007

Character Unwrap

This Marine is made into 1 mesh ready to be unwrap for texturing. In order to unwrap properly, a checker texture is used on the mesh so that it's easier to map the texture so it doesn't obscure the actual texture when it is implemented

This is when a checker texture is put straight onto it, and as you can see it has a lot of UV mapping to do. Like the UT textures, they use a seperate between the Head and the Body, I'm doing the same deal so that the texture map of the head would be much larger for better detail

Here's a finished unwrap of the Head


A finish unwrap of the body, instead of doing more work for the other hand/body, UV unwrap is first used then cloned and attached to the other side

Here's a finish Unwrap so that the Main texture can now be created







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