Friday, August 31, 2007

This is a rendered version of the Marine that has been smoothed and skylight used. This image was one of the required submission for Week 7 3D Class
Here is where I moved the texture around a bit so that most of the empty spaces are used. I moved the shoulder, elbow an d knee pads to the Head Texture and enlarged them, and enlarged some of the parts in the body so that more detail can now be added to each part compare to before

Here are the 2 texture maps that will now be properly textured in Photoshop to give a proper texture to the character. The head has a bigger sized texture in order to fit more graphic and detail into it due to close ups for the Machinima. The Body doesn't need as much detail but there's a lot of wasted space in the head texture that could've been used for some body parts as will. In the Body texture, you may notice there is only 1 arm and 1 leg. Here is when I'm going to clone the arm and leg for each side that will use the same texture


Thursday, August 30, 2007

Character Unwrap

This Marine is made into 1 mesh ready to be unwrap for texturing. In order to unwrap properly, a checker texture is used on the mesh so that it's easier to map the texture so it doesn't obscure the actual texture when it is implemented

This is when a checker texture is put straight onto it, and as you can see it has a lot of UV mapping to do. Like the UT textures, they use a seperate between the Head and the Body, I'm doing the same deal so that the texture map of the head would be much larger for better detail

Here's a finished unwrap of the Head


A finish unwrap of the body, instead of doing more work for the other hand/body, UV unwrap is first used then cloned and attached to the other side

Here's a finish Unwrap so that the Main texture can now be created







Wednesday, August 29, 2007

Machinima Animatic

I have uploaded my Machinima Animatic on to the web, the animatic was based from the storyboards and enchanced by Adobe After Effects that is turned into an animatic video. I recorded my own voice for the dialogue(and some sound effects) for the animatic, but will be using real voice actors and sound effects for the actual machinima. The animatic will give an idea of what the actual machinima will look like and how long it goes for which works out to be approximately 2 minutes and 15 seconds. SOme of the sound effects like the running footsteps wasn't properly implemented as it had to be found fast from the web in order to finish the animatic to meet the deadline




Machinima Animatic

Tuesday, August 14, 2007

Model

I first started with the torso which was made during a class and then expanded to make arms and legs, the body has been work to make it look human and organic for the upper body but lots of detail is still needed, Head still needs to be doneA lot of polygons is used in the head as there will be close ups in the machinima so detail would be required, Knee and arm pads are also add as a excluded mesh. But the model still needs to look more organic and human

Shoulder pads are added and also more detail in the body, the model is just about ready to be textured, maybe some more little detail will be added

Script Dialogue

This is the Link to my Machinima Dialogue
http://art.tafe.vu.edu.au/plee/machinima/machinima_dialogue.html

Storyboards

This is basic Storyboard on what will happen in the Machinima movie


Background Story

The Red Marine holds a title and reputation of being one of the world's best fighters and therefore he is sure of himself that he could beat any human alive in a duel. Meanwhile a tournament is being held for the Red Marine to defend his title this year, Little did he know that he was about to face his match this year in the tournament. The Blue Marine comes with a Cinderella story where he is not a known fighter but overpowers the Red Marine and take the title
A more Updated Concept of what the character will look like which is more masculine and mature than last concept

This is just a concept of a stance of the character holding a gun, the gun will be designed at a later stage