
Friday, August 31, 2007
Here are the 2 texture maps that will now be properly textured in Photoshop to give a proper texture to the character. The head has a bigger sized texture in order to fit more graphic and detail into it due to close ups for the Machinima. The Body doesn't need as much detail but there's a lot of wasted space in the head texture that could've been used for some body parts as will. In the Body texture, you may notice there is only 1 arm and 1 leg. Here is when I'm going to clone the arm and leg for each side that will use the same texture



Thursday, August 30, 2007
Character Unwrap
This Marine is made into 1 mesh ready to be unwrap for texturing. In order to unwrap properly, a checker texture is used on the mesh so that it's easier to map the texture so it doesn't obscure the actual texture when it is implemented
This is when a checker texture is put straight onto it, and as you can see it has a lot of UV mapping to do. Like the UT textures, they use a seperate between the Head and the Body, I'm doing the same deal so that the texture map of the head would be much larger for better detail
Wednesday, August 29, 2007
Machinima Animatic
I have uploaded my Machinima Animatic on to the web, the animatic was based from the storyboards and enchanced by Adobe After Effects that is turned into an animatic video. I recorded my own voice for the dialogue(and some sound effects) for the animatic, but will be using real voice actors and sound effects for the actual machinima. The animatic will give an idea of what the actual machinima will look like and how long it goes for which works out to be approximately 2 minutes and 15 seconds. SOme of the sound effects like the running footsteps wasn't properly implemented as it had to be found fast from the web in order to finish the animatic to meet the deadline
Machinima Animatic
Machinima Animatic
Tuesday, August 14, 2007
Model
I first started with the torso which was made during a class and then expanded to make arms and legs, the body has been work to make it look human and organic for the upper body but lots of detail is still needed, Head still needs to be done
A lot of polygons is used in the head as there will be close ups in the machinima so detail would be required, Knee and arm pads are also add as a excluded mesh. But the model still needs to look more organic and human
Shoulder pads are added and also more detail in the body, the model is just about ready to be textured, maybe some more little detail will be added
Script Dialogue
This is the Link to my Machinima Dialogue
http://art.tafe.vu.edu.au/plee/machinima/machinima_dialogue.html
http://art.tafe.vu.edu.au/plee/machinima/machinima_dialogue.html
Background Story
The Red Marine holds a title and reputation of being one of the world's best fighters and therefore he is sure of himself that he could beat any human alive in a duel. Meanwhile a tournament is being held for the Red Marine to defend his title this year, Little did he know that he was about to face his match this year in the tournament. The Blue Marine comes with a Cinderella story where he is not a known fighter but overpowers the Red Marine and take the title
Subscribe to:
Posts (Atom)